base03/base04/base05 were three independent slots off the wallpaper, not
one ink at three strengths. On wallhaven-k8dqr6 the raw ladder is red,
blue and cream; on 5y39p9 base03 is a saturated gold against pale cream.
That is why muted labels read as a second accent and why the shell frame
never quite matched the window border beside it.
base04 and base03 are now base05 mixed toward base00. The two factors and
the mix live in settings/ui.nix and are used by all three consumers:
Theme.qml, theming.nix's hypr.lua (applied at runtime) and hyprland.nix's
build-time fallback. Same trick base01/base02 already used for surfaces.
Verified on 5y39p9: hypr.lua now emits aca888 / 727761 from base05 f1e2b6
against base00 0a1f1c, matching what inkStep computes in the shell.
Replaces the warp_on_toggle_special + click-away approach, which dragged
the pointer around on open and close.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
None of them worked. quickshell.nix is back to a8eb767 apart from the
hidden-directory search change, which was a separate request and does
work. Removed: the toggle/grab/compositor-event logging, the grab re-arm,
and the full-screen input mask with its click catcher.
Kept the Battle.net window rule's class match (steam_app_0 was stale, and
the tray-icon rule below it needs the widened match), but its comment no
longer claims to fix the launcher.
Recorded the diagnosis at the focus grab so this doesn't get re-derived:
Hyprland's mouseMoveUnified() destroys the seat grab on any refocus()
while the cursor is over a surface the grab doesn't own, and every window
map/unmap calls refocus(). No user input involved, nothing to suppress.
Battle.net now maps as steam_app_default, not steam_app_0, so the
suppress_event rule stopped applying — its activation spam clears
quickshell's focus grab, which kills the launcher in the same frame it
opens. Match either class; same for the tray-icon rule.
New settings/ui.nix holds `radius` as the one source of truth. Theme
derives radiusCard/Small/Tiny from it and hyprland's decoration.rounding
reads the same value, so one number rescales the whole desktop —
previously the shell and the window corners were unrelated constants,
which is why doubling Theme.radius left windows at 8.
Cards were using the SAME radius as the panel containing them. Nested
corners need outer − gap; matching them makes the inner corner
over-round for its size, which is the inflated/balloon look. All nine
inner surfaces now use radiusCard (radius − panelGap). Invisible at
r=8, obvious at r=32.
Radius 32 -> 24.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>