rm object casting TypeScript (no longer needed)

This commit is contained in:
Adam 2022-04-20 22:57:19 +02:00
parent 2ba44229ca
commit 8ae4e934f7
2 changed files with 10 additions and 12 deletions

View file

@ -41,7 +41,7 @@ function allMods(e: ConfigurationChangedData): ConfigurationUpdateModData[] {
let currentVer = script.active_mods[modName] ?? e.mod_changes[modName].new_version ?? null
let previousVer = e.mod_changes[modName]?.old_version ?? null
return <ConfigurationUpdateModData>{
return {
modName: modName,
currentVersion: currentVer,
previousVersion: previousVer,

View file

@ -29,18 +29,16 @@ function prototypes(): FactorioPrototype[] {
function getMapTilePrototypes(): FactorioPrototype.MapTile[] {
let tiles: FactorioPrototype.MapTile[] = []
for (let [, tile] of game.tile_prototypes) {
tiles.push(
<FactorioPrototype.MapTile>{
type: FactorioPrototype.Type.MapTile,
tiles.push({
type: FactorioPrototype.Type.MapTile,
name: tile.name,
order: tile.order,
layer: tile.layer,
collisionMasks: convertCollisionMaskToNames(tile.collision_mask),
mapColour: Converters.mapColour(tile.map_color),
canBeMined: tile.mineable_properties.minable,
}
)
name: tile.name,
order: tile.order,
layer: tile.layer,
collisionMasks: convertCollisionMaskToNames(tile.collision_mask),
mapColour: Converters.mapColour(tile.map_color),
canBeMined: tile.mineable_properties.minable,
})
}
return tiles
}