add some logs to try and figure out if player disconnection can be sent before server shutdown

This commit is contained in:
Adam 2022-05-30 20:45:11 +02:00
parent 8b109f02ec
commit e9a6f99fb8

View file

@ -162,6 +162,7 @@ function handleBannedEvent(event: OnPlayerBannedEvent | OnPlayerUnbannedEvent) {
script.on_event(
defines.events.on_player_kicked,
(event: OnPlayerKickedEvent) => {
log(`on_player_kicked ${event.tick} ${event.name}`)
playerUpdateImmediate(
event,
(player, data) => {
@ -181,6 +182,7 @@ for (const [name, disconnectId] of pairs(defines.disconnect_reason)) {
script.on_event(
defines.events.on_pre_player_left_game,
(event: OnPrePlayerLeftGameEvent) => {
log(`on_pre_player_left_game ${event.tick} ${event.name}`)
playerUpdateImmediate(
event,
(player, data) => {
@ -194,6 +196,7 @@ script.on_event(
script.on_event(
defines.events.on_player_removed,
(event: OnPlayerRemovedEvent) => {
log(`on_player_removed ${event.tick} ${event.name}`)
playerUpdateImmediate(
event,
(player, data) => {