add some logs to try and figure out if player disconnection can be sent before server shutdown
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1 changed files with 3 additions and 0 deletions
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@ -162,6 +162,7 @@ function handleBannedEvent(event: OnPlayerBannedEvent | OnPlayerUnbannedEvent) {
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script.on_event(
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defines.events.on_player_kicked,
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(event: OnPlayerKickedEvent) => {
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log(`on_player_kicked ${event.tick} ${event.name}`)
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playerUpdateImmediate(
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event,
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(player, data) => {
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@ -181,6 +182,7 @@ for (const [name, disconnectId] of pairs(defines.disconnect_reason)) {
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script.on_event(
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defines.events.on_pre_player_left_game,
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(event: OnPrePlayerLeftGameEvent) => {
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log(`on_pre_player_left_game ${event.tick} ${event.name}`)
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playerUpdateImmediate(
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event,
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(player, data) => {
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@ -194,6 +196,7 @@ script.on_event(
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script.on_event(
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defines.events.on_player_removed,
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(event: OnPlayerRemovedEvent) => {
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log(`on_player_removed ${event.tick} ${event.name}`)
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playerUpdateImmediate(
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event,
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(player, data) => {
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