Bank: a full stack spills into another slot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
fb37bcef98
commit
71d7ca704b
5 changed files with 41 additions and 15 deletions
|
|
@ -23,8 +23,9 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
|
|||
city). Gear needs a combat level to wear, tools a skill level to use.
|
||||
- **Classes:** warrior, scout, artisan, pioneer. Every class can train every
|
||||
skill; a class makes some skills 20% faster and has one signature ability.
|
||||
- **Bank:** 12 slots of up to 1,000 each to start. When something doesn't
|
||||
fit it goes to the city stockpile (or the action stops, if you prefer).
|
||||
- **Bank:** 12 slots of 1,000 each to start; more than a stack of one item
|
||||
spills into another slot. When something doesn't fit it goes to the city
|
||||
stockpile (or the action stops, if you prefer).
|
||||
Raids never touch your bank. Players can give items to each other.
|
||||
- **City:** each building collects its own fund, from players' banks or the
|
||||
city's stockpile and treasury. Funds are safe from raiders, and a funded
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue