Magic wood is now enchanted wood
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 3 additions and 3 deletions
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@ -15,7 +15,7 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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health you eat food from your bank, and out of food you retreat, losing
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nothing but the fight. HP recovers 25% an hour.
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- **Tiers:** six RuneScape-style tiers (copper, iron, steel, mithril,
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adamant, rune at levels 1–75) of ore, trees (up to magic) and hides (deer,
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adamant, rune at levels 1–75) of ore, trees (up to enchanted) and hides (deer,
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boar and bear from hunting; green, blue and red dragonhide from fighting
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dragons). Every metal tier has a sword, shield, helmet, greaves, cuirass and
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five tools; every leather tier a cap, trousers and jerkin. Higher bars need
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4
game.py
4
game.py
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@ -109,7 +109,7 @@ TREES = [
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("willow_logs", "Willow logs", "🌿", 8, "cut_willow", "Cut willows"),
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("maple_logs", "Maple logs", "🍁", 15, "cut_maple", "Cut maples"),
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("yew_logs", "Yew logs", "🌲", 30, "cut_yew", "Cut yews"),
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("magic_logs", "Magic logs", "🔮", 55, "cut_magic", "Cut magic trees"),
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("magic_logs", "Enchanted logs", "🔮", 55, "cut_magic", "Cut enchanted trees"),
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]
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# raw hide (id, name, icon, value), leather (id, name, value), armour id prefix, armour name prefix,
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@ -162,7 +162,7 @@ for _tier, (_key, _name, _ore, _coal, _bar_icon, _bar_value, _smithy, _wood) in
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"slot": f"tool_{_skill}", "tool": _skill, "speed": TOOL_SPEED[_tier], "req": [_skill, EQUIP_LEVELS[_tier]],
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}
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PLANKS = [("plank", "Plank"), ("oak_plank", "Oak plank"), ("willow_plank", "Willow plank"),
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("maple_plank", "Maple plank"), ("yew_plank", "Yew plank"), ("magic_plank", "Magic plank")]
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("maple_plank", "Maple plank"), ("yew_plank", "Yew plank"), ("magic_plank", "Enchanted plank")]
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for (_log, _name, _icon, _value, _action_id, _verb), (_plank, _plank_name) in zip(TREES, PLANKS):
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ITEMS[_log] = {"name": _name, "icon": _icon, "value": _value}
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ITEMS[_plank] = {"name": _plank_name, "icon": "🪚", "value": _value * 2 + 1}
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