Patch notes: multiplayer combat
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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game.py
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game.py
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@ -4749,9 +4749,7 @@ PATCH_NOTES = [
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"the fire is lit, the Firekeeper gains 10% of the XP the craft gave the crafter, shared between all players keeping a "
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"fire of that tier. Each player keeps their own \"pile\", which contributes an equal amount to the fire."),
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("new", "Work orders: anyone can provide reagents towards an incomplete work order and gets paid based on the value of the items provided."),
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("new", "Fight together: tag into anyone's fight from the encounter card or the guild roster. You all swing at the same enemy, "
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"live on everyone's screen, so kills come faster. Everyone gets the full XP for each kill; the gold is split evenly and "
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"each drop goes to one of you at random. Leave any time, and whoever's left fights on alone."),
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("new", "Multiplayer Combat: tag into anyone's fight from the encounter card or the guild roster."),
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("balance", "Gear: combat requirement adjusted to match the tier of crafting required to make it."),
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("balance", "Combat XP reduced to keep it in line with professions. Eating now delays your next swing; eat higher tier food to reduce the impact."),
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("balance", "Construction workbench now also affects labour on building sites."),
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