Beta
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 3 additions and 3 deletions
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@ -5,7 +5,7 @@ same young frontier city: train skills Melvor-style (your character keeps
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working for up to a day while you're away), supply the city council, and get
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the city ready for bandit raids that arrive at times the game picks.
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Alpha. One season, bandit raids plus two friendly events, six buildings.
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Beta. The core game is in place; changes from here are mostly balance and tuning.
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## What's in it
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@ -276,7 +276,7 @@ function render() {
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for (const el of document.querySelectorAll("[data-keep]")) kept[el.dataset.keep] = el.value;
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const focus = document.activeElement?.dataset?.keep;
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setHtml($("#side"), S.me ? sidebar() : `<div class="brand"><img src="/static/icon.svg" alt="">Guildhall <small>alpha</small></div>${S.dev ? devbar() : ""}`);
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setHtml($("#side"), S.me ? sidebar() : `<div class="brand"><img src="/static/icon.svg" alt="">Guildhall <small>beta</small></div>${S.dev ? devbar() : ""}`);
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setHtml($("#top"), topbar());
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// The fires keep burning through a re-render: put the old canvases back in place of the new ones.
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const burning = [...document.querySelectorAll("canvas[data-flame]")];
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@ -336,7 +336,7 @@ function sidebar() {
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const raid = S.upcoming?.kind === "raid";
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const takeable = (S.orders || []).filter(canTake).length;
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let html = `
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<div class="brand"><img src="/static/icon.svg" alt="">Guildhall <small>alpha</small></div>
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<div class="brand"><img src="/static/icon.svg" alt="">Guildhall <small>beta</small></div>
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<div class="me">
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<div class="who">${esc(me.name)}</div>
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<div class="cls">${cls.icon} ${cls.name} · ${HEART} <span data-live-hp>${fmt(me.hp)}</span>/${me.max_hp}</div>
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