Magic wood is now enchanted wood

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-19 10:19:38 +01:00
parent 5cc5b98d61
commit fb37bcef98
2 changed files with 3 additions and 3 deletions

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@ -15,7 +15,7 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
health you eat food from your bank, and out of food you retreat, losing health you eat food from your bank, and out of food you retreat, losing
nothing but the fight. HP recovers 25% an hour. nothing but the fight. HP recovers 25% an hour.
- **Tiers:** six RuneScape-style tiers (copper, iron, steel, mithril, - **Tiers:** six RuneScape-style tiers (copper, iron, steel, mithril,
adamant, rune at levels 1–75) of ore, trees (up to magic) and hides (deer, adamant, rune at levels 1–75) of ore, trees (up to enchanted) and hides (deer,
boar and bear from hunting; green, blue and red dragonhide from fighting boar and bear from hunting; green, blue and red dragonhide from fighting
dragons). Every metal tier has a sword, shield, helmet, greaves, cuirass and dragons). Every metal tier has a sword, shield, helmet, greaves, cuirass and
five tools; every leather tier a cap, trousers and jerkin. Higher bars need five tools; every leather tier a cap, trousers and jerkin. Higher bars need

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@ -109,7 +109,7 @@ TREES = [
("willow_logs", "Willow logs", "🌿", 8, "cut_willow", "Cut willows"), ("willow_logs", "Willow logs", "🌿", 8, "cut_willow", "Cut willows"),
("maple_logs", "Maple logs", "🍁", 15, "cut_maple", "Cut maples"), ("maple_logs", "Maple logs", "🍁", 15, "cut_maple", "Cut maples"),
("yew_logs", "Yew logs", "🌲", 30, "cut_yew", "Cut yews"), ("yew_logs", "Yew logs", "🌲", 30, "cut_yew", "Cut yews"),
("magic_logs", "Magic logs", "🔮", 55, "cut_magic", "Cut magic trees"), ("magic_logs", "Enchanted logs", "🔮", 55, "cut_magic", "Cut enchanted trees"),
] ]
# raw hide (id, name, icon, value), leather (id, name, value), armour id prefix, armour name prefix, # raw hide (id, name, icon, value), leather (id, name, value), armour id prefix, armour name prefix,
@ -162,7 +162,7 @@ for _tier, (_key, _name, _ore, _coal, _bar_icon, _bar_value, _smithy, _wood) in
"slot": f"tool_{_skill}", "tool": _skill, "speed": TOOL_SPEED[_tier], "req": [_skill, EQUIP_LEVELS[_tier]], "slot": f"tool_{_skill}", "tool": _skill, "speed": TOOL_SPEED[_tier], "req": [_skill, EQUIP_LEVELS[_tier]],
} }
PLANKS = [("plank", "Plank"), ("oak_plank", "Oak plank"), ("willow_plank", "Willow plank"), PLANKS = [("plank", "Plank"), ("oak_plank", "Oak plank"), ("willow_plank", "Willow plank"),
("maple_plank", "Maple plank"), ("yew_plank", "Yew plank"), ("magic_plank", "Magic plank")] ("maple_plank", "Maple plank"), ("yew_plank", "Yew plank"), ("magic_plank", "Enchanted plank")]
for (_log, _name, _icon, _value, _action_id, _verb), (_plank, _plank_name) in zip(TREES, PLANKS): for (_log, _name, _icon, _value, _action_id, _verb), (_plank, _plank_name) in zip(TREES, PLANKS):
ITEMS[_log] = {"name": _name, "icon": _icon, "value": _value} ITEMS[_log] = {"name": _name, "icon": _icon, "value": _value}
ITEMS[_plank] = {"name": _plank_name, "icon": "🪚", "value": _value * 2 + 1} ITEMS[_plank] = {"name": _plank_name, "icon": "🪚", "value": _value * 2 + 1}