Drop chips show only the chance

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-20 13:04:29 +01:00
parent ed7c7b0ab5
commit fcaabf5ae2

View file

@ -609,7 +609,7 @@ function actionCard(a) {
<div class="small">You hit <b>${pct(o.hit)}</b> (max ${o.max_hit}) · it hits <b>${pct(o.their_hit)}</b></div>
<div class="small">~<b>${dur(o.kill_time)}</b> a kill · <b>${Math.round(o.damage)}</b> damage taken${a.gold ? ` · ${a.gold} gold` : ""}</div>
${weaknessLine(e.kind, o)}`;
if (a.drops) io += a.drops.map(([id, q, odds]) => `<span class="item-chip" title="${esc(item(id).name)}: ${Math.round(odds * 100)}% chance">${item(id).icon} ${q} <span class="have">${Math.round(odds * 100)}%</span></span>`).join("");
if (a.drops) io += a.drops.map(([id, q, odds]) => `<span class="item-chip" title="${esc(item(id).name)}${q > 1 ? ` ×${q}` : ""}: ${Math.round(odds * 100)}% chance">${item(id).icon} ${Math.round(odds * 100)}%</span>`).join("");
if (a.special === "sabotage") extra += `<div class="small muted">-3% raid strength per win (max 30%)</div>`;
}
if (a.special === "drill") {