|
|
f60be605cf
|
Sickness: city eats twice as much; plainer wording
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-20 10:46:18 +01:00 |
|
|
|
5898e2006f
|
Combat: each enemy starts with fresh swing timers; show the pause after a kill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-20 07:51:16 +01:00 |
|
|
|
60b7b23a05
|
Combat: rewards on the kill, 1s pause, swing timer runs on between enemies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-20 07:32:54 +01:00 |
|
|
|
4cb6ff5ec0
|
Weapon styles: warhammer, sword and shield, staff, bow; trophies in recipes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 23:38:34 +01:00 |
|
|
|
19ccab4ac3
|
Combat engine: swing-by-swing fights, Frontier and expeditions, trophies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 23:32:07 +01:00 |
|
|
|
e825518c5e
|
Masonry joins Construction; smith hardware; homesteader plots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 23:17:23 +01:00 |
|
|
|
f4b2bb1320
|
Classes become trades; building costs draw on every trade
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 22:45:32 +01:00 |
|
|
|
f810e16eb8
|
Herblore rework: tiered potion ladders per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 21:28:00 +01:00 |
|
|
|
632a12e8bc
|
Settlers scale with empty homes: fast catch-up, slowing near full
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 20:35:15 +01:00 |
|
|
|
8fbab37a56
|
Empty homes draw settlers: growth follows housing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 20:31:25 +01:00 |
|
|
|
0b7e4a722f
|
Weather changes on time; repeat rolls lengthen the spell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 18:33:50 +01:00 |
|
|
|
43b7a3a193
|
Recon caps at the threat's total; leads kept once fully scouted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 15:39:02 +01:00 |
|
|
|
b248a030ea
|
Drilling scales with the threat, like scouting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 15:35:35 +01:00 |
|
|
|
1c80bd80f7
|
Drill the militia; drill sergeant replaces rallying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 15:21:49 +01:00 |
|
|
|
fd66b69401
|
Informants give scouts boosted recon instead of intel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 15:14:00 +01:00 |
|
|
|
27bdb6a154
|
Intel: scaled recon costs, time-gated levels, spymaster multiplies recon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 15:09:51 +01:00 |
|
|
|
366a195c6d
|
Raids wear out the armoury: issued swords and shields break, worst first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 14:51:05 +01:00 |
|
|
|
cdb109e554
|
Fittings: Construction-made building upgrades from planks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 11:15:19 +01:00 |
|
|
|
fb4b8bf7c8
|
Master builder: favour buys double labour and XP for players, not finished work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 11:01:29 +01:00 |
|
|
|
71d7ca704b
|
Bank: a full stack spills into another slot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 10:52:07 +01:00 |
|
|
|
5cc5b98d61
|
Icons: game-icons.net glyphs tinted per tier, built into one sprite
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 10:04:38 +01:00 |
|
|
|
70246f78ea
|
Count days and seasons by calendar day
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 09:42:36 +01:00 |
|
|
|
75327f30e0
|
Happenings: weather and seasons, minor threats, hardships, fortunes, dragons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 09:34:18 +01:00 |
|
|
|
a4e4bd4385
|
Construction: buildings rise by labour; planks and hammers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-19 09:24:45 +01:00 |
|
|
|
090b202188
|
Herblore: herbs, potions with charges, one per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 23:12:57 +01:00 |
|
|
|
278c5f4283
|
Prayer: bones, prayer points, combat prayers, temple offerings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 23:09:17 +01:00 |
|
|
|
656693cc84
|
Council sells useless stockpile items into the treasury
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 22:41:11 +01:00 |
|
|
|
b82f979b4c
|
Only donate what the city uses; sell useless overflow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 22:40:36 +01:00 |
|
|
|
ba68a62080
|
Six tiers of ore, trees, hides and gear; dragons; tier tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 22:13:50 +01:00 |
|
|
|
a18e8e5bb7
|
Half favour for bank overflow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 19:54:08 +01:00 |
|
|
|
67a5db86ff
|
Spend favour on the city: builders, informants, militia
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 19:48:22 +01:00 |
|
|
|
34dc85284d
|
Character sheets; make one then go back to what you were doing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 19:35:21 +01:00 |
|
|
|
d2991ebf7a
|
Combat HP, food and retreat; armour, leatherworking, fishing, tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 19:27:56 +01:00 |
|
|
|
3716df7493
|
Building funds safe from raids; settlement tiers; population and food on the town square
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 19:20:52 +01:00 |
|
|
|
9058039eb7
|
Guildhall alpha: co-op idle game
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-18 13:48:56 +01:00 |
|