guildhall/CLAUDE.md
rope ce9ec3023e Terser patch notes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:58:23 +00:00

864 B

Guildhall

UI rules

  • Every requirement/progress ratio is have / need (e.g. 0 / 1 when one is needed and none is held) — recipe inputs, building costs, order slots, gold, tooltips, server messages. Never need / have.
  • In-game text is terse: icons and numbers over prose, details in tooltips.

Shipping

  • Confirm with Fred before shipping anything discussed (patch notes, commit, push, flake bump). Show the patch note lines with the summary of the change.
  • Every shipped change adds a line to PATCH_NOTES in game.py (new / balance / fix), in the same commit. Players read these: say what changed for them, tersely, with numbers (e.g. "Strongbox: rent bank slots, 1,000 gold, +35% each."), not how the code changed. No prose, no how-to. Same-day changes go under the top entry; a new day or release starts a new entry.