wog/CLAUDE.md
rope 71dd99795a First slice: classes, combat, questing, Deadmines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 22:52:42 +01:00

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World of Guildhall

WoW Classic–style co-op adventure for Fred's friend group. Stdlib Python server (app.py), content tables (content.py), fight engine (combat.py), world rules (game.py), vanilla JS client (static/). The world is one JSON doc in SQLite.

Design rules

  • Every ability is auto (rule, AUTO_CD × cooldown) or manual (pressed, real cooldown). Manual only holds while the player is watching (WATCH); never let an unwatched player's abilities sit unused.
  • Dungeons are group-only and are where active play matters: tune bosses so an all-auto group struggles (tools/balance.py dungeon), trash so it doesn't.
  • Use Classic's names for places, mobs, quests, NPCs and items.
  • In-game text is terse: icons and numbers over prose, details in tips.
  • Every requirement/progress ratio is have / need (3 / 10).

Checks

python3 -m unittest discover -s tests
python3 tools/balance.py solo
python3 tools/balance.py dungeon