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0f2b29e67e
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Combat on the tier ladder, less combat XP, eating costs a swing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-21 07:52:01 +01:00 |
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2816ca8606
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Jewellery tabs by slot, loupe doubles crafts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 22:15:57 +01:00 |
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91a5263acf
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Every crafting skill gets a tool and a station
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 21:20:25 +01:00 |
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a86594594a
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Track a recipe under the top bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 21:13:46 +01:00 |
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722cf0b382
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Crafting stations, strongboxes and bags
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 21:00:31 +01:00 |
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636123e454
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Rapid Heal mends during fights
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 20:44:20 +01:00 |
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5facec9ee8
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Rings of precision become rings of haste
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 20:26:54 +01:00 |
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6883b707ad
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Remove finished work orders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 20:11:11 +01:00 |
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be478f3b2e
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Pin skills to the top of the sidebar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 20:06:16 +01:00 |
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fb237cb686
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Jewelcrafting: gems, rings, amulets, trinkets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 19:59:45 +01:00 |
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8dd33cbb40
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Stop as soon as materials run out
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 19:43:45 +01:00 |
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1488692463
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Work orders: fill a reagent slot after posting; no auto-reload while writing an order
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 18:46:39 +01:00 |
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d03f0035eb
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Work orders: crafting orders claimed by one crafter, open materials requests, escrow, refunds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 18:01:02 +01:00 |
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29ed3780da
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Wolves and boars slow farming instead of cutting its yield
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 16:01:28 +01:00 |
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ea1bae9b53
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Encounter cards: gold range as a reward chip, drop the odds lines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 14:21:34 +01:00 |
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ba7556de4d
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Combat rework: damage types, races with variants, armour weights, tailoring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 14:16:12 +01:00 |
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f60be605cf
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Sickness: city eats twice as much; plainer wording
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 10:46:18 +01:00 |
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5898e2006f
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Combat: each enemy starts with fresh swing timers; show the pause after a kill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 07:51:16 +01:00 |
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60b7b23a05
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Combat: rewards on the kill, 1s pause, swing timer runs on between enemies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 07:32:54 +01:00 |
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4cb6ff5ec0
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Weapon styles: warhammer, sword and shield, staff, bow; trophies in recipes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:38:34 +01:00 |
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19ccab4ac3
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Combat engine: swing-by-swing fights, Frontier and expeditions, trophies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:32:07 +01:00 |
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e825518c5e
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Masonry joins Construction; smith hardware; homesteader plots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:17:23 +01:00 |
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f4b2bb1320
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Classes become trades; building costs draw on every trade
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 22:45:32 +01:00 |
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f810e16eb8
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Herblore rework: tiered potion ladders per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 21:28:00 +01:00 |
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632a12e8bc
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Settlers scale with empty homes: fast catch-up, slowing near full
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 20:35:15 +01:00 |
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8fbab37a56
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Empty homes draw settlers: growth follows housing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 20:31:25 +01:00 |
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0b7e4a722f
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Weather changes on time; repeat rolls lengthen the spell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 18:33:50 +01:00 |
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43b7a3a193
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Recon caps at the threat's total; leads kept once fully scouted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:39:02 +01:00 |
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b248a030ea
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Drilling scales with the threat, like scouting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:35:35 +01:00 |
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1c80bd80f7
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Drill the militia; drill sergeant replaces rallying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:21:49 +01:00 |
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fd66b69401
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Informants give scouts boosted recon instead of intel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:14:00 +01:00 |
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27bdb6a154
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Intel: scaled recon costs, time-gated levels, spymaster multiplies recon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:09:51 +01:00 |
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366a195c6d
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Raids wear out the armoury: issued swords and shields break, worst first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 14:51:05 +01:00 |
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cdb109e554
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Fittings: Construction-made building upgrades from planks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 11:15:19 +01:00 |
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fb4b8bf7c8
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Master builder: favour buys double labour and XP for players, not finished work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 11:01:29 +01:00 |
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71d7ca704b
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Bank: a full stack spills into another slot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 10:52:07 +01:00 |
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5cc5b98d61
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Icons: game-icons.net glyphs tinted per tier, built into one sprite
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 10:04:38 +01:00 |
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70246f78ea
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Count days and seasons by calendar day
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 09:42:36 +01:00 |
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75327f30e0
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Happenings: weather and seasons, minor threats, hardships, fortunes, dragons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 09:34:18 +01:00 |
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a4e4bd4385
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Construction: buildings rise by labour; planks and hammers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 09:24:45 +01:00 |
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090b202188
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Herblore: herbs, potions with charges, one per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 23:12:57 +01:00 |
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278c5f4283
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Prayer: bones, prayer points, combat prayers, temple offerings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 23:09:17 +01:00 |
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656693cc84
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Council sells useless stockpile items into the treasury
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 22:41:11 +01:00 |
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b82f979b4c
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Only donate what the city uses; sell useless overflow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 22:40:36 +01:00 |
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ba68a62080
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Six tiers of ore, trees, hides and gear; dragons; tier tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 22:13:50 +01:00 |
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a18e8e5bb7
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Half favour for bank overflow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:54:08 +01:00 |
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67a5db86ff
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Spend favour on the city: builders, informants, militia
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:48:22 +01:00 |
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34dc85284d
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Character sheets; make one then go back to what you were doing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:35:21 +01:00 |
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d2991ebf7a
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Combat HP, food and retreat; armour, leatherworking, fishing, tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:27:56 +01:00 |
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3716df7493
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Building funds safe from raids; settlement tiers; population and food on the town square
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:20:52 +01:00 |
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