Commit graph

72 commits

Author SHA1 Message Date
c64e28fc38 Arrows under Hardware, not Copper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 09:28:23 +01:00
70367604b9 Knife and fork for cheapest-first food
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 09:23:19 +01:00
0a73f65f20 Tools on the tier ladder
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 07:59:22 +01:00
0f2b29e67e Combat on the tier ladder, less combat XP, eating costs a swing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 07:52:01 +01:00
2816ca8606 Jewellery tabs by slot, loupe doubles crafts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 22:15:57 +01:00
8d6d23261e Forecast line gets its own tooltip
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:46:37 +01:00
91a5263acf Every crafting skill gets a tool and a station
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:20:25 +01:00
a86594594a Track a recipe under the top bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:13:46 +01:00
722cf0b382 Crafting stations, strongboxes and bags
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:00:31 +01:00
636123e454 Rapid Heal mends during fights
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:44:20 +01:00
5facec9ee8 Rings of precision become rings of haste
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:26:54 +01:00
6883b707ad Remove finished work orders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:11:11 +01:00
be478f3b2e Pin skills to the top of the sidebar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:06:16 +01:00
fb237cb686 Jewelcrafting: gems, rings, amulets, trinkets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:59:45 +01:00
8dd33cbb40 Stop as soon as materials run out
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:43:45 +01:00
1488692463 Work orders: fill a reagent slot after posting; no auto-reload while writing an order
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:46:39 +01:00
79740d9a86 Work order composer: have / need on reagents, max quantity, reason by Post
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:19:15 +01:00
d03f0035eb Work orders: crafting orders claimed by one crafter, open materials requests, escrow, refunds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:01:02 +01:00
89fd9b3c40 Skill pages: potion and tool side by side with swaps; happenings as red and green banners with a fix button
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:04:50 +01:00
29ed3780da Wolves and boars slow farming instead of cutting its yield
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:01:28 +01:00
7c87978d12 Food slot on the doll: pick what to eat first, or cheapest first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:47:10 +01:00
50f069b069 Combat stats grid pinned under the slot details; damage type on the equipped weapon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:45:33 +01:00
2f2681ba17 Equipment: pick a slot to swap gear from the bank; plain totals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:20:56 +01:00
812813c455 Character sheet: equipment grid on a warrior outline, slot details, compact tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:03:22 +01:00
9804c0bf85 Gear stats grid on recipes and in the bank: damage and power, 1H/2H, swing time, requirement, bonus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:36:05 +01:00
ea1bae9b53 Encounter cards: gold range as a reward chip, drop the odds lines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:21:34 +01:00
ba7556de4d Combat rework: damage types, races with variants, armour weights, tailoring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:16:12 +01:00
a35bcd6512 Raids: alarm at the gates, battle replay and report popup for everyone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:12:12 +01:00
ed7c7b0ab5 Combat: 2s pause between kills; trophies drop 3% (bosses 6%)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:59:30 +01:00
f60be605cf Sickness: city eats twice as much; plainer wording
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 10:46:18 +01:00
61d8b2fce3 Shorter descriptions throughout
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 08:01:57 +01:00
5898e2006f Combat: each enemy starts with fresh swing timers; show the pause after a kill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 07:51:16 +01:00
60b7b23a05 Combat: rewards on the kill, 1s pause, swing timer runs on between enemies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 07:32:54 +01:00
4cb6ff5ec0 Weapon styles: warhammer, sword and shield, staff, bow; trophies in recipes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:38:34 +01:00
19ccab4ac3 Combat engine: swing-by-swing fights, Frontier and expeditions, trophies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:32:07 +01:00
2ca90c43c0 Menu categories for farming, cooking, prayer; lists sorted by level
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:23:26 +01:00
e825518c5e Masonry joins Construction; smith hardware; homesteader plots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:17:23 +01:00
f4b2bb1320 Classes become trades; building costs draw on every trade
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 22:45:32 +01:00
f810e16eb8 Herblore rework: tiered potion ladders per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 21:28:00 +01:00
632a12e8bc Settlers scale with empty homes: fast catch-up, slowing near full
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 20:35:15 +01:00
8fbab37a56 Empty homes draw settlers: growth follows housing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 20:31:25 +01:00
0b7e4a722f Weather changes on time; repeat rolls lengthen the spell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 18:33:50 +01:00
5bcf26f379 Clearer lost cargo fortune
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 17:58:46 +01:00
43b7a3a193 Recon caps at the threat's total; leads kept once fully scouted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:39:02 +01:00
b248a030ea Drilling scales with the threat, like scouting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:35:35 +01:00
1c80bd80f7 Drill the militia; drill sergeant replaces rallying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:21:49 +01:00
fd66b69401 Informants give scouts boosted recon instead of intel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:14:00 +01:00
27bdb6a154 Intel: scaled recon costs, time-gated levels, spymaster multiplies recon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:09:51 +01:00
366a195c6d Raids wear out the armoury: issued swords and shields break, worst first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:51:05 +01:00
400d8a2657 Tooltips pass: weather, purse, badges, chips, sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 11:23:26 +01:00