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19ccab4ac3
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Combat engine: swing-by-swing fights, Frontier and expeditions, trophies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:32:07 +01:00 |
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e825518c5e
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Masonry joins Construction; smith hardware; homesteader plots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:17:23 +01:00 |
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f4b2bb1320
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Classes become trades; building costs draw on every trade
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 22:45:32 +01:00 |
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f810e16eb8
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Herblore rework: tiered potion ladders per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 21:28:00 +01:00 |
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632a12e8bc
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Settlers scale with empty homes: fast catch-up, slowing near full
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 20:35:15 +01:00 |
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8fbab37a56
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Empty homes draw settlers: growth follows housing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 20:31:25 +01:00 |
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b248a030ea
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Drilling scales with the threat, like scouting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:35:35 +01:00 |
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1c80bd80f7
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Drill the militia; drill sergeant replaces rallying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:21:49 +01:00 |
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27bdb6a154
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Intel: scaled recon costs, time-gated levels, spymaster multiplies recon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:09:51 +01:00 |
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366a195c6d
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Raids wear out the armoury: issued swords and shields break, worst first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 14:51:05 +01:00 |
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cdb109e554
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Fittings: Construction-made building upgrades from planks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 11:15:19 +01:00 |
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71d7ca704b
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Bank: a full stack spills into another slot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 10:52:07 +01:00 |
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fb37bcef98
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Magic wood is now enchanted wood
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 10:19:38 +01:00 |
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5cc5b98d61
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Icons: game-icons.net glyphs tinted per tier, built into one sprite
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 10:04:38 +01:00 |
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75327f30e0
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Happenings: weather and seasons, minor threats, hardships, fortunes, dragons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 09:34:18 +01:00 |
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a4e4bd4385
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Construction: buildings rise by labour; planks and hammers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 09:24:45 +01:00 |
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090b202188
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Herblore: herbs, potions with charges, one per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 23:12:57 +01:00 |
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278c5f4283
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Prayer: bones, prayer points, combat prayers, temple offerings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 23:09:17 +01:00 |
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ba68a62080
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Six tiers of ore, trees, hides and gear; dragons; tier tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 22:13:50 +01:00 |
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d2991ebf7a
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Combat HP, food and retreat; armour, leatherworking, fishing, tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:27:56 +01:00 |
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3716df7493
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Building funds safe from raids; settlement tiers; population and food on the town square
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:20:52 +01:00 |
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9058039eb7
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Guildhall alpha: co-op idle game
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 13:48:56 +01:00 |
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